The main objective is to destroy the enemy's base, and there are different ways to break it open Two, every time you have to respawn one of your characters, your base's defenses become damaged. One, you won't have to deal with them attacking you anymore. The benefits of attacking other characters are twofold. The other way to indirectly get into your opponent's base is by killing their characters. From there, if you can get one of your characters through the breach and use a special sabotage ability, you'll win the game. If one of your characters can stay in this central area unopposed for three turns, then you'll smash open part of the wall of your opponent's base. On the first few turns, players will generally start spawning their team one at a time, and moving them towards the central area of the map. Then, the action plays out in initiative order. On each turn, each player gets a planning phase where they can choose exactly what they're going to do that turn. The game starts with a completely empty playing field with a grid overlaid. As with a lot of esports, there are tank characters with high health, assassins who deal large amounts of damage, supports which can heal and provide other bonuses, and a couple of other more specialised characters. You control a team of four characters, each with their own abilities. It's a one on one game where the objective is to destroy your opponent's base, but do so you have to break open its defenses.
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